Books and Chapters

Books and Chapters

  1. Argyropoulos V., Papadopoulos K., Kouroupetroglou G., Xydas G., & Katsoulis P. (2007). Discrimination and Perception of the Acoustic Rendition of Texts by Blind People. Lecture Notes in Computer Science, 4556, 205-213.
  1. Kouroupetroglou, G., Martos, A, Papandreou, N., Papadopoulos, K., Argyropoulos, V. & Sideridis, G. (2016). Tactile Identification of Embossed Raised Lines and Raised Squares with Variable Dot Elevation by Persons Who Are Blind. Lecture Notes in Computer Science, 9759, 77–84.
  2. Papadopoulos, K., Charitakis, K., Koustriava, E., Kartasidou, L., Stylianidis, E., Kouroupetroglou, G., Gumus, S., Mόller, K., & Yilmaz, E. (2016). Specification of Symbols Used in Audio-Tactile Maps for Individuals with Blindness. Lecture Notes in Computer Science, 9759, 160–167.
  3. Papadopoulos, K., Charitakis, K., Kartasidou, L., Kouroupetroglou, G., Gumus, S., Stylianidis, E., Stiefelhagen, R., Mόller, K., & Yilmaz, E. Gerhard Jaworek, G., Polimeras, C., Sayin, U., Oikonomidis, N., & Lithoxopoulos, N. (2016). User Requirements Regarding Information Included in Audio-Tactile Maps for Individuals with Blindness. Lecture Notes in Computer Science, 9759, 168–175.
  4. Koustriava, E., Papadopoulos, K., Koukourikos, P., & Barouti, M. (2016). The Impact of Orientation and Mobility Aids on Wayfinding of Individuals with Blindness: Verbal Description vs. Audio-Tactile Map. In M. Antona & C. Stephanidis (Eds.), UAHCI, 2016, Part III, Lecture Notes in Computer Science, 9739, (pp. 577–585). Switzerland: Springer.
  5. Papadopoulos, K., Barouti, M., & Koustriava, E. (2016). The Improvement of Cognitive Maps of Individuals with Blindness Through the Use of an Audio-Tactile Map. Lecture Notes in Computer Science, 9738, 72–80.
  6. Tzelepi, S., & Kotini, I. (2016). Refining a Revised Bloom’s Taxonomy in Computer Science Courses. Recent Advances in Science and Technology Education, Ranging from Modern Pedagogies to Neuroeducation and Assessment, 59.https://books.google.gr/books?id=cC_5DAAAQBAJ&printsec=frontcover&hl=el#v=onepage&q&f=falsehttps://books.google.gr/books?id=cC_5DAAAQBAJ&printsec=frontcover&hl=el#v=onepage&q&f=false
  7. Kotini, I., & Tzelepi, S. (2015). A gamification-based framework for developing learning activities of computational thinking. In Gamification in Education and Business (pp. 219-252). Springer, Cham https://link.springer.com/chapter/10.1007/978-3-319-10208-5_12
  8. Papadopoulos, K., Simaioforidis, Z., Charitakis K., & Barouti M. (2014). University Examination System for Students with Visual Impairments. Lecture Notes in Computer Science, 8548, 358–365.
  9. Papadopoulos, K., Barouti M., & Charitakis K. (2014). A university indoors audio-tactile mobility aid for individuals with blindness. Lecture Notes in Computer Science, 8548, 108–115.
  10. Argyropoulos V., Papadopoulos K., Kouroupetroglou G., Xydas G., & Katsoulis P. (2007). Discrimination and Perception of the Acoustic Rendition of Texts by Blind People. Lecture Notes in Computer Science, 4556, 205-213